Wie der Titel schon sagt, ist ein weiteres Wrestlinggame aus dem Hause MDickie in Arbeit!
Hier der Komplette Artikel:
Meine Meinung:
Naja ich bete ja schon seit einem Jahr auf einen Nachfolger und diese Nachricht in Muss für mich! Matt sagt ja, dass dieses Spiel eine verbesserte "Reach" Version sein soll, nur halt mit Wrestling. Ich freue mich schon definitiv drauf! Ich hoffe dass vielleicht das Diving Move System aus Big Bumpz in Spiel kommt! Das wäre genial! Aber naja, warten wir mal auf die ersten Game Play Videos. =)
Hier der Komplette Artikel:
Zitat von MDickie.com
New Wrestling Project Begins
All this week, work has slowly begun on the new wrestling project - albeit with less fanfare in light of the fact that it'll be played by fewer people than the original series (if Reach didn't work for you, neither will this). That's not to say it won't be something special though. If Reach made Wrestling Encore "look" like a demo, then this new project promises to make Reach PLAY like a demo! It's already halfway there after inheriting much of boxing game's engine. I've spent the past few days trawling through the code and carefully weeding out the boxing elements that aren't relevant to a wrestling game - while keeping the common elements that will give us a significant headstart. The first thing to go was the attacking system, which has once again been condensed onto just one button. And the fist-based collision detection has gone with it, since it's not entirely compatible with wrestling novelties such as dropkicks, etc. An equally sophisticated new system has arisen to take its place though. The different attacks now use an ungodly amount of data to precisely figure out when an impact starts and ends - with the range rising and falling smoothly as the animation progresses, which is then further offset against the size of the aggressor to ensure bigger characters really do enjoy a better reach (which wasn't true of Wrestling Encore). The travelling of these moves is also as smooth as it was in Reach (albeit linked to "Agility" this time instead of the now defunct "Reach"). Most pleasingly of all, the reaction to these attacks is also finely tuned - even more so than in Reach - with the victim ALWAYS reeling back far enough to stay beyond the aggressor (thus preventing clipping). You'll be pleased to know that I've laid some interesting foundations for the new grounded states too. It's now possible to sit out your time on the ground and regain consciousness while down there. You can then operate at that level for as long as you want - effectively deciding when to launch that crouching punch instead of praying it happens by chance! Things get very interesting from hereon...
Meine Meinung:
Naja ich bete ja schon seit einem Jahr auf einen Nachfolger und diese Nachricht in Muss für mich! Matt sagt ja, dass dieses Spiel eine verbesserte "Reach" Version sein soll, nur halt mit Wrestling. Ich freue mich schon definitiv drauf! Ich hoffe dass vielleicht das Diving Move System aus Big Bumpz in Spiel kommt! Das wäre genial! Aber naja, warten wir mal auf die ersten Game Play Videos. =)