GDS Forum schrieb:
Mar 07: Mix Of Match Aims
Based on their products, companies have minimum requirements for including different match aims to keep the crowd entertained. For example, a light-hearted Chikara-style company would naturally expect at least one Comedy match aim per show.
This introduces two new elements into play.
The first is that it adds a further element of strategy to booking. If you know that you're going to need a Comedy match and a Technical Masterclass on each show then you will need to think carefully about how you're deploying your roster as not everyone can thrive in those sort of bouts. This also has the knock-on effect of making sure that cards actually have content that's in-line with their product. For example, real life WWE cards are generally geared towards having a mix of content, with some action-packed matches, some 'comedy' (NB: I'm using some terminology extremely loosely at this point), some divas, some storyline-driven matches, etc, etc. If their product is set up to reflect this, the booker will need to keep that in mind.
The second element is roster diversity. In previous games, going all the way back to the EWR days, there's not a huge incentive to go for anyone other than the good workers - leading to the old meme where 95% of players using WWE\F used to hire AJ Styles and Christopher Daniels on day one because talent always won out. This doesn't really reflect reality where a diverse roster is almost always a good thing. Again taking WWE as an example, there's always a place for comedy acts, for the odd 'freak show' worker, midgets, etc, etc. By introducing match aims, you now have an actual reason to bring in people who aren't necessarily the best workers in the world, so that you can fill that Comedy match aim slot, so that you can throw in some 'Eye Candy', etc.
NB: The Analysis button shows your current match aim requirements, so you don't have to remember them or constantly go back to the product screen to check.
Mar 07: Perfect Show Theory Overhaul
As Perfect Show Theory appeared to confuse a lot of players in previous games it has now been overhauled to be less rigid by tapping into the new match aim system.
PST (which can still be turned off if you wish) now works like a pressure gauge; if the fans are kept 'up' for too long then they'll burn out and be hard to recover. Careful use of calming match aims (such as Calm The Crowd), or mixing up different match aims to keep the fans on their toes, is therefore needed to avoid this (or to 'relieve the pressure' if you want to continue the analogy). As a lot of the match aims are explicit about bringing the crowd up or down (or at specifically about manipulating the crowd level in other ways) this takes a lot of the guesswork out of the feature and instead makes it more about booking order and forward planning, as you'd do in reality.
To reflect the above changes, Perfect Show Theory has been renamed as Crowd Management in TEW2016.
Some people want it to happen,
some wish it would happen,
others make it happen.
- Michael Jordan
some wish it would happen,
others make it happen.
- Michael Jordan